Add, Delete characters and Select one to start working with!

  • {{index + 1}}
{{legionData.name}}

{{legionData.level}}

{{legionData.nextName}} in {{legionData.toNext}} levels!
{{legionData.activeChars}}/{{legionData.maxActiveChars}} assigned chars.

Char Bonuses
  • {{stat + ": " + value}}
Grid Bonuses
  • {{stat + ": " + value}}
  • {{calculator.getLegionRank(char)}}Lv. {{char.level}}
    {{char.name}}
    {{jobData[char.job].name}}

Add and Delete all the stats given by each of your  Monster Life farm.
Only the highest one of each category will be applied!

  • {{stat}}
  • {{stat + ": " + value}}

Paste your JSON data to the text area and Read it to start!
You can Store it to save it locally so you can Load Stored data later.
Always remember to Refresh to keep your JSON up to date.

  • {{index}}: {{stat}}
  • {{index}}: {{stat}}
  • {{stat}}

Add an entry for every skill that affects your character. After that, add entries for every active and passive stats that skill has!

  • {{skill.name}}
  • {{stat}}

Add all stats you receive from you inner ability!

Character Stats

Name: {{selectedCharacter.name}}
Class: {{jobData[selectedCharacter.job].name}}
Guild: --
Fame: --
Damage: {{re.TotalDamageMin}} - {{re.TotalDamageMax}}
HP: {{re.HP}}
MP: {{re.MP}}
STR: {{re.STR}} ({{bs.STR}} + {{re.STR - bs.STR}})
DEX: {{re.DEX}} ({{bs.DEX}} + {{re.DEX- bs.DEX}})
INT: {{re.INT}} ({{bs.INT}} + {{re.INT - bs.INT}})
LUK: {{re.LUK}} ({{bs.LUK}} + {{re.LUK- bs.LUK}})

Damage: {{re.TotalDamageMin}} - {{re.TotalDamageMax}}
Damage Bonus: {{re.Damage}}%
Boss Damage: {{re.BossDamage}}%
Final Damage: {{re.FinalDamage}}%
Ignore Defence: {{re.EnemyDefenceIgnored}}%
Critical Rate: {{re.CriticalRate}}%
Crit Damage: {{re.CriticalDamage}}%
Status Resistance: {{re.AbnormalStatusResistance}}
Knockback Resistance: {{re.KnockbackResistance}}%
Defense: {{re.DEF}}
Speed: {{re.Speed}}
Jump: {{re.Jump}}
Star Force: {{re.StarForce}}

Stat detail

Base Stats Arcane Legion Bonus Legion Grid Bonus Monster Life Hyper Stats Traits Equips Skills Inner Ability All
{{statData[stat].name}} {{bs[stat]}} {{ar[stat]}} {{lb[stat]}} {{lg[stat]}} {{ml[stat]}} {{hs[stat]}} {{tr[stat]}} {{eq[stat]}} {{sk[stat]}} {{ia[stat]}} {{all[stat]}}

MapleCalc ver. {{version}}

GMS: FinalHulk, Elysium
Email: bastiyang@gmail.com

Changelog 0.2.1:
- Added stats "Drop Rate", "% Damage to normal monsters", "X+ Attack per 10 levels", "Drop rate", "DamageTaken", "MaxMovementSpeed", "Damage with axe".
- Better Skill configuration. You can add passive and active stats. In the future you will be able to activate a set of skills to test total damage.
- More UI normalization.

Changelog 0.2.0:
- Added stats "Max HP per level", "Elemental Resistance", but their formulas wont be added yet.
- Added Final Damage and IED.
- Added title button to equip section.
- Added "X% every 2 levels" stat for Reboot users.

Changelog 0.1.2:
- Reorganized navigation bar.
- Small UI fixes.
- Added a Save and Reload button to navbar.
- Added default data for new characters.
- Added a donation button <3.
- Added a dropdown for weapon selection, which gives weapon multiplier and mastery based on job.
- Fixed a bad flooring on stat calculation.
- Windows can now be moved outside screen. Some windows will adjust its content when touching the right edge. Will fix later.
- Better window behavior.
- Added feedback to equipment buttons to know when any stat has been set inside each.
- Some calculation fixes.
- Added equipment set button. Will normalize this later by adding dropdown with all equip sets and a level selector.

Changelog 0.1.1:
- Fixed remove equip button.
- Fixed pet equip typo.
- Changed initial data loading messages.
- Result screen now shows floored values.
- Added base Mastery and Weapon Multiplier for each job. Min - Max shoud be real now.
- Added save version migrations.
- Added a better solution for Mastery and Weapon Multiplier. Will improve it more later, but for now, it works.
- Fixed  job on Character Stats window.
- Changed to a theme with better feedback.

Known Issues:
- NLs have a problem with the dmg formula. I haven't been able to replicate exactly the same dmg.
- Some jobs have not been reviewed, like Xenon or Demon Avenger, which have their own calculations for dmg.
- Missing HP and MP calculation.
- Lame Inner Ability interface.
- Could improve equipment set interface.
- No starforce yet. Adding Scrolling/Starforcing will take a while, it's hard.
- Tedious to add all game stats into the game. I accept suggestions on any tool to add them easier!
- Stats that won't be added because they're useless: 

Please report any bug/typo/feature request to my email bastiyang@gmail.com or find me online as FinalHulk on Elysium!